Showing posts with label psychology. Show all posts
Showing posts with label psychology. Show all posts

Thursday, April 15, 2010

Real-life gaming

In reference to my previous post about FourSquare and gaming, the presentation by Carnegie Mellon University Professor, Jesse Schell, is an amazing explanation of what he sees in store for our future. It’s scary. It’s plausible. It’s eminent.

When advertisers watched the Spielberg movie “Minority Report”, everyone seemed to agree that the future is about over-advertising. I don’t agree. In the future, people will become so immune to ads that there is no value in producing passive advertisements which people will ultimately ignore.

The future is interactive ads where people are encouraged to "play"; Schell has got it scarily right.

Wednesday, April 7, 2010

Crowd sourcing

The NYT’s article on “human flesh search engines” scares me in ways I don’t know how to describe. The idea of utilizing crowd sourcing (the act of getting individuals to perform tasks for an overall effect) mixed in with communist society and endorsing vigilantism is absolutely frightening. Only recently did I sign up for an account with FourSquare and the most immediate thing I could think of was the possibilities that crowd sourcing can produce.

Rather than pay or even coax individuals to rate/review/map a city’s business venues and locations, FourSquare makes it into a game with a rewarding system based on satisfying one’s ego: achievement “badges”. People don’t even realize they’re doing work because the “work” has been made into a game. If there is any type of predictions about the future, it is that all aspects of our lives will be made into games; it’s only a matter of time.

Monday, March 29, 2010

Comic books

Mauricio, a person whom I've worked with over the past three years, illustrates his own comic books. There are only a handful of people in the office who have an appreciation for this medium but it has been quite unanimous how we look at Marvel's decision on producing comic books for the Apple iPad. Some insights:

  1. Comics will not require paper; thus the sale of a comic will not require such a drastic overhead.
  2. Marvel is cutting out the middle-men. When you buy comics, you are buying directly from Marvel/Apple.
  3. Digital copies hold no value.
  4. Comic book stores who hold tonnes of back-issues will cease to exist. Why would they be around when Marvel can sell you a digital print?
  5. Comic books will cost more. Yes, more. Graphic novels were the comic industry's way of creating books with their comics. With the iPad, there is no need. You won't have the ability to purchase a graphic novel, you'll simply need to purchase each and every individual comic.
  6. Those who "collect" comics will cease. As stated above, digital copies will rule and if so, what value is there for comics if a digital copy is always available?

The first issue of Batman or Superman will always retain some sort of monetary value, but this is only true for this generation. The next generation of kids will become exposed to a world where consumable media is disposable. There is no value in collecting digital copies. How we value and commoditize comics will change in the next few years and I will state the obvious: local comic stores will start shutting down because of it.

This is a perfect example of business disruption; those who don't maintain an understanding of where technology is headed will be in for a shocking realization when their business strategy suddenly becomes obsolete.